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You CAN'T pickup objects if you don't now what to do with it. The fade-in/fade-outs are too slow as well.
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There is a delay for about everything (changing screen, after a character animation, after a dialogue).
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The mechanics are so horrendous that playing the game becomes a chore: If you like a story intensive experience that make you use your brain, Moebius: Empire rising is a game worth your time. However this is offset by the excellent voice acting and wonderful soundtrack. The walking and interacting can sometimes seem a bit too unnatural. While the background art is lovely, spanning the globe from downtown New York to the striking vistas of Paris and Venice and more, the animation isn't quite up to par. Though the end result is always the same, (though there are ways to die before you reach this result), it's fun to be able to have more than one option so you can reply in a way consistent with how you see the character you're playing. How else will you find out what exactly the moebius theory is, and how are you involved? There are different dialogue trees in some situations that allow you to advance the story in different ways. And make no mistake, you'll be in it for the story which will grab you early on and compel you to keep playing to see it through to the end. There are some inventory puzzles as well, but they don't employ the common "adventure game logic" but actually make sense here in the real world, as is fitting for the story. This analyze function comes into play in other ways as well, in the form of logic mini games as you encounter antiques and people during the course of the game. Does someone have a sharp gaze because they're angry? Or because their highly intelligent? Use contextual clues to figure it out. This puts you right in Malachi's shoes and allows you to make snap judgments about people based on clues that only someone who's used to tracking such small details might notice. Depending on what you are clicking on, you can do the usual adventure game interactions such as look at or talk to, or take, but sometimes you have a different option: analyze. When you click on something, a menu will appear around the cursor showing how you can interact with the object. If you want to make sure you're not missing anything crucial, hit the to highlight all interactive objects. Move the cursor around the screen to see which objects or people you can interact with. While your inventory is open, use the icons available to examine an object or try to combine items. Your phone holds all the important details for each of your cases, and lets you search, call, or text when needed. Access the menu, map, and your phone from the tab in the upper left of the screen, and your inventory on the right. Point and click the cursor where you want to walk, or double click if you're impatient and want to instantly warp to a location on the screen. There's more going on here than meets the eye, and you've got to figure it out. And when murder is involved, Malachi is even more confused as to why the government wants his help. Instead of analyzing an historical artifact, he's asked to use his historical prowess to analyze a person to see if she resembles any well known historical figure. He's (mostly) satisfied making the big bucks in NYC this way until he's attacked on a business trip, and upon his return is contacted by a mysterious new client from a mysterious government agency with an even more mysterious job request. With his astonishing eye for detail (he could give Sherlock a run for his money), Malachi has made a name for himself in the high-end antiques business by being able to spot a replica from an original a mile away. In Moebius: Empire Rising, you play handsome yet awkward Malachi Rector, a genius with a traumatic past. A new point-and-click adventure game has arrived from Phoenix Online Studios and Jane Jensen's (of Gabriel Knight fame) Pinkerton Road Studios.
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